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1. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
Sorry, i don't think that the current standings/notes system is what i'm looking for, a centralised ingame intelligence gathering tool would be much more adequate
- by Martin Hartl - at 2016.11.12 18:45:06
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2. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
about ccp resources: it's not our decissions or planing anyways, so no need to discuss if they have the manpower to do it. why they should implement it? Intelligence is a central part of the game and pretty vital for many corps/alliances and indi...
- by Martin Hartl - at 2016.11.12 12:33:21
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3. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
Do Little wrote: You seem to be asking for a custom version of https://evewho.com/ The fact that it exists indicates that a 3rd party tool that provides what you want can be built, but I don't think CCP should tie up their development resou...
- by Martin Hartl - at 2016.11.12 12:26:40
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4. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
Violet Hurst wrote: What's the advantage of this over using contact labels and corporation contacts? all info in 1 place, not in 10 different windows and honestly... the current note in the contact labels sucks
- by Martin Hartl - at 2016.11.12 12:22:51
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5. integrated intelligence system (iss? :) - in Player Features and Ideas Discussion [original thread]
hey, i would love to see such a system within the client software. what should it be? I want to klick on a character, corporation, alliance or citadel and add some customized data into a field there. don't tell me you can do a note on a characte...
- by Martin Hartl - at 2016.11.12 10:05:00
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6. agression timer circle pls - in Player Features and Ideas Discussion [original thread]
c'mon guys, i know you want that too :)
- by Martin Hartl - at 2012.05.03 07:59:00
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7. agression timer circle pls - in Player Features and Ideas Discussion [original thread]
hey, it's awesome that we have this grey circle little circle now for the session change timer... would it be possible to add a red? circle for this little agression timer when you can't dock/jump? would be so helpfull sometimes
- by Martin Hartl - at 2012.05.02 07:28:00
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8. multiple clients with different setups on startup ? - in Player Features and Ideas Discussion [original thread]
hey, i often run up to 3 clients at the same PC and noticed that all clients seem to use the grafik/sound/... settings from the client that was last closed before. so if i want to run 2 clients with low settings and 1 with high i have to set that ...
- by Martin Hartl - at 2011.05.03 05:22:00
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9. How many more production/research tasks can i do? - in Player Features and Ideas Discussion [original thread]
i can, but it would be easier to see the number somewhere. imagine you have 6-7 alts all doing production and reasearch jobs for you, all can just run 10 production and 10 research jobs, that's 120 lines in the list, sure you can sort it by name, ...
- by Martin Hartl - at 2010.12.04 22:48:00
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10. How many more production/research tasks can i do? - in Player Features and Ideas Discussion [original thread]
yea, there i see how many i can have in total, but not how many i already have in use and how many are still available
- by Martin Hartl - at 2010.12.04 22:34:00
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11. How many more production/research tasks can i do? - in Player Features and Ideas Discussion [original thread]
Edited by: Martin Hartl on 04/12/2010 21:59:29 hey, wouldn't it be nice to see somewhere how many prod/research slots my skills allow me to have and how many of them i use already... so how many i still have available? maybe it could show in t...
- by Martin Hartl - at 2010.12.04 21:59:00
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12. Mordus Pirate Faction Ships - in Player Features and Ideas Discussion [original thread]
Yarr... this idea is nice, such kind of faction ship is still missing and a caldari/minatar hybrid could look pretty cool :)
- by Martin Hartl - at 2010.09.22 18:58:00
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13. Insurance System ... just an idea - in Player Features and Ideas Discussion [original thread]
hey, we discussed today a bit in corp about current insurance system and other possiblities and what we came up with is this: We all know that the current system is not very.... accurate. t1 ships get more payout than they actualy cost on market ...
- by Martin Hartl - at 2010.05.14 22:01:00
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14. eve-mail ... full text search? - in Player Features and Ideas Discussion [original thread]
Hey, i wonder if it's possible to put a search option into the mail system. i would love to search for the sender and/or fulltext in the mail message. this would make finding mails again much easier
- by Martin Hartl - at 2010.01.27 18:33:00
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15. Ingame "standard/better" mail client? - in Player Features and Ideas Discussion [original thread]
didn't think about getting eve-mails to my normal mail program, but i like the idea. there i could do what i want with the mails (oranization wise). more i would like tho to organize them ingame
- by Martin Hartl - at 2008.11.07 20:32:00
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16. Ingame "standard/better" mail client? - in Player Features and Ideas Discussion [original thread]
seems nobody is interested to keep his/her mails a bit organized i for my part would love to find some mails a bit faster again
- by Martin Hartl - at 2008.11.07 05:31:00
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17. Ingame "standard/better" mail client? - in Player Features and Ideas Discussion [original thread]
hey mates, we all know we have an ingame eve-mail "client" where you can send and receive eve-mails. well... so far so good. i just wonder if there isn't the chance to inplemet a "standard eve-mail client" like every RL mail-client, not such a r...
- by Martin Hartl - at 2008.11.04 08:10:00
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18. inport/export function for client related settings - in Player Features and Ideas Discussion [original thread]
thx for the hint about copying the folders, altho it would be very nice to have an integrated feature to do so... 1 pressed button and the settings are safed and reverse
- by Martin Hartl - at 2008.06.04 17:51:00
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19. Cycle countdown display - in Player Features and Ideas Discussion [original thread]
Very good idea, altho i think this is just necessary for long cycle modules like ice harvester, strip miners and cyno field generatos ... it's a pain to wait for a cyno to go down
- by Martin Hartl - at 2008.06.04 05:38:00
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20. inport/export function for client related settings - in Player Features and Ideas Discussion [original thread]
does only me think this would make life much easier for us all?
- by Martin Hartl - at 2008.06.03 13:56:00
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